Beijing bureaucrats are in a vicious fight over control of internet content particularly on-line games. It seems an unlikely battleground for an internal government turf war but gaming is a sector that promises fast-growing revenue.
It is also set against the background of the Government’s wider desire for control over internet content.
And the biggest prize in the battle for the real dollar in the virtual world is the latest version of the world’s most successful role-playing online game, World of Warcraft.
The South China Morning Post reported NetEase.com, which has been licensed to operate the game by US-based publisher Activision Blizzard, is caught in a feud between the General Administration of Press and Publication (GAPP), and the Ministry of Culture.
Meanwhile the New York Times says the online gaming industry in China is already huge, and growing fast.
“About 50 million people crowd the Internet cafes of China on a regular basis to play,” it reported.
” Revenues in 2008 rose about 50 percent to at least $2.9 billion, according to Alicia Yap, a Hong Kong analyst for Citi Investment Research and Analysis.
“That is 10 times the revenue of just five years ago. IDC, a research company, has predicted that annual revenue will reach $6 billion by 2013.
Filed under: China | Tagged: censorship, China, china_internet, gaming, internet, world of warcraft | 1 Comment »